-Hot springs removed: With the vastly expanded footprint of the museum which now accurately reflects the building layout and space usage, the hot springs sadly had to go. Legacy of the Dragonborn - secret button. The exception to this is the Legacy mod and patches updates for minor revisions (unless told otherwise). Legacy of the Dragonborn is a FANDOM Games Community. A gold sink for Relic Hunters. If you are experiencing this, load an earlier save and console SETSTAGE DBM_SHATTEREDLEGACY 270, Set Shattered Legacy to once again start only when way of the voice has been completed and you have been given the SOAT, Adjusted snow elf weapon displays so hall of lost empires only displays the named versions and the armory will only take the generic, Made sure Much Ado is Stop() called at the end to release quest status on items, Fixed Latoria from taking books beyond increments of 20, Fixed Malrus' codex Fish Bowl and Fairy Cage abilities, Fixed Hircine ring plaque message activator, Fixed Latoria taking too many ruined books, Fixed various floating objects in various places, Fixed Miraak's robes not properly displaying, Modified the painting display sizes and placements. Garden area remodeled and incorporates a greenhouse now. added house door location keywords to the front doors of the museum (for proper locking control by Auryen's sleep package), Fixed missing Pale Pass and fort interior music, Updated Thane banner displays to trigger with TWR weapon delivery instead of relying on the "get out of jail free card" which is unreliable. Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto). The button to access the treasury room is now behind the tapestry above the desk in the bedroom. All relevant outside information is linked directly in this document for ease of access. This will start the quest 'Auryen Morellus and the Chamber of Secrets'. You receive the key to the Safehouse either immediately when starting a game through Alternate start - Live Another Life with the relic hunter start or after reaching a display count of 50 . (SirJesto) Fixes #1226. @Xahtax fixed weird shine on SirJesto's cloak. Repaired the clipping of the shell in the library cell. -Universal Craftloot: Craft looting can now be executing from any default craft station in the world. The quest display will activate after recruiting all explorers during Digging Up Explorers. Thanks for this tip. If your paintings look off or are clipping, use console and select the painting and enter RECYCLEACTOR to refresh it. All rights reserved. Do NOT unzip the archive to install it; either drag it into the manager or use the File menu option "Install From File" and navigate to where you downloaded the zip file. You can now have 256 sections. The quest display will activate after returning all the instruments. Condensed Dagger racks down to single more visible displays in the east and west armory (REMOVE ALL DAGGERS FROM DISPLAY BEFORE UPDATING), Revised Navmesh in safehouse to be more universal for various room addon mods (use Navcuts to block out impassible objects), Redecorated the east and west armory a bit, Conditioned Auryen's museum display reward greetings so he cannot initiate one during a museum display sort process, Converted all Ancient Tounges weapon replicas to be created at the dragonsoul forge, avoiding the need to travel back and forth to create each replica. Since any other Steam games you have would also have to be reinstalled, use discretion. If your problem doesnt happen, switch to the other half being mindful you may need to activate some of the mods from the first half to work with patches in the second half and test again. The Museum comes with a Safehouse for you to live in whilst adding to your collection. Coming off as entitled or accusatory is a fast pass to the exit. Not just a display mod, not just a quest mod, not just a new guild mod, but a complete foundational flagship mod to build an entire load order around. Requires 1 Malachite and 1 Sapphire to craft. I appreciate the input either way.Patreon: https://www.patr. The quest display will activate after completing the main questline. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. state farm careers salary; club seats wells fargo center; dreams of anne frank monologue Fixed the perks for the Amulet of Kings and Arctus Ring. Fixed a bug where the "Find Auryen" guidebook objective did not clear if the player found Auryen before the marker was removed. The quest display will activate after completing the quest. You won't be able to craft a replica if you don't have this. The powerful open-source mod manager from Nexus Mods. All support issues for patches should be referred here. Fixed #1288 - Set display script will now properly reset if a player tries to use it while a sort is running. On games in progress, if you have the Sword of Ancient Tongues but have not seen Byron after 2 days, use setstage dbm_shatteredlegacy 0 in the console. It's very possible someone has had this issue before (or maybe several people even!). - [BUGFIX] Edited some armor records that had invalid Biped entries or Race entries. Fixed #1008 - Radiant tours can no longer start while Auryen is showing you the Guildhouse. - [BUGFIX] Fixed braziers from ELFX - Exteriors appear floating outside the Museum when using Open Cities. The masks displayed here are linked from the Dragon Priest Masks and Claws Display in the Hall of Heroes. As a result the airship will revert back to Solitude when updating to 5.5.0. This area can be accessed from the second floor of the Hall of Heroes. -Brand new original score by Trent Moriarty: A full selection of location themed museum music composed especially for this release. - [BUGFIX] Corrected the activator for two items from SUT in the Hall of Oddities. If the player starts the game with the alternate Relic Hunter- Guildmaster Start SE, it will be activated by default since Digging Up Explorers is already completed. Removed debug messages left behind in the airship scripts, Added a fix for grey faces on Morag Tong assassins. We're not always around. Safehouse bath navmesh adjusted to allowed followers to get in and out easier. For purposes of brevity, DynDOLOD will refer to DynDOLOD and/or SSELODGen. Clean DBM_BannerScript off your save, Fixed Thane weapon delivery for all games (new and upgraded), changed the nakes of Yekrem and Sorgul to use Skyrim canonical 3 word names, fixed forgotten vale revered dragons display model, The patches list in the MCM has been moved to a new page to prevent it overflowing and hiding the debug options. Take a few minutes to think about how you write up your issue so it's easy for someone without the context of your entire game to understand. (SirJesto) Fixes #1227, Deepholme can only be discovered after Mardas has been recruited to the Explorer's Society. . Please note that all questions relating to this port need to be brought directly to him; the Legacy official team will not be supporting it. If you submit it to us and we review it and find it's something that we feel fits well, I'll give the OK to add the official seal of approval as an officially endorsed mod, if not it can remain as an unofficial mod so long as it's clearly stated that your mod is unofficial and won't get any support through us.Before making any patches to fix general issues, please reach out as we may already have a fix in the works. - [BUGFIX] Fixed a couple Temper recipes. Notable issues posted here and links to the FAQ are your first line of support before asking for help. The MCM will report your current remaining slots. If you install the ESO Skyshards Display Patch, this display keeps track of the skyshards you find. (Jesto), Fixed Airship dock wall Enable Parent issue. Creating Backpacks need the Tailor Perk. Fixed daedric display chest, added missing items and repaired broken display systems. Fixed #1132 - Museum light mask object will no longer appear on the local map. Start a NEW GAME using the NEW GAME button (not an "early post character creation save"). Fixed #1285 - Frostbite Venom is no longer considered a potion. Fixed issue with Wulfarth's boots magic effect. Fixed #1032 - Tool of Kagrenac replicas will now auto sort and display correctly. A quest . (SirJesto), Fixes#1273 - Removed Stormbrand's Idle equip sound as it was persisting after being unequipped. Cleaned up duplicate vanilla textures. A display of the thirteen Standing Stones scattered across Skyrim. Weapon sound consistency fixes (SirJesto) - Fixes #1209, Navmesh added inside Rains' Shelter (SirJesto) - Fixes #1208, The barred gate in Engelmann's Rest now opens inwards (SirJesto) - Fixes #1207, Explorer's Guild armor crafting recipes now create the item correctly (SirJesto) - Fixes #1206, Blades Museum Display will now enable after recruiting 3 followers to the Blades (SirJesto) - Fixes #1205, Added replica recipe for Agni's Bow (SirJesto) - Fixes #1204, Removed wild dust beam inside the Hall of Secrets (SirJesto) - Fixes #1203, Fixed a tiny gap in the Dragonborn Hall (SirJesto) - Fixes #1202. Replaced kmvaultscript with dbm_treasuryscript in Rkund. Its assumed when you ran LOOT that you paid attention to any warnings and resolved them as need be. If no issues occurred on this minimal load order at all, re-enable all your mods on the test profile and continue on. Official DLCs is shorthand for the official expansions: Dawnguard, Dragonborn, and Hearthfires. Adopted meshes and textures from Matty's Knight of the Nine and Insanity's Crusader weapons. Features may include All-Aluminum Construction, Integrated Fram. After 2 days he'll complete the quest and turn over the journals and notes he found so you can know the whole story. If the problem is not gone, you will need to repeat step 8 again (using different testing batches, or going one-by-one, to try and catch any interactions you may have missed before) to look for other conflicts. Hid Safehouse secret passage doors from map, Fixed display havok on mirrak's weapons display. After receiving the key through either means, you can buy two upgrades for the Safehouse from Bits and Pieces in Solitude. Fixes #1276 - Enable parent issue with Excavation Supplies activator. OPTIONAL - Only required for the Legacy version. -Expanded NPC audio: additional lines have been added for all explorer characters and Auryen for combat and follower based dialog and idles. Fixed ludo narrative dissonance in the Live Another Life start note. Removed the enchantment from the Staff of Ancient Tongues Replica. (SirJesto, Picky), Fixes#1266 - Fixed Paladin's Bane enchantment from doing nothing at exactly level 35. Use the Discord search function. Excluded the Heist Auryen from mistakenly being added to museum tours as a guard. Page 2 of 3 - Bypass Safehouse Secret Passage - Legacy of the Dragonborn - posted in File topics: In response to post #83638188. Added household planner to bedroom desk which will set up furniture for any receipt you have in inventory, notes storage or book returns. Fixes#1273 - Fixed Auryens forcegreet package for key delivery when using the LAL relic hunter dock start. Players should clean the script instance of DBM_SupplyRecordScript xx16695C from their save (replace xx with your load index for Legacy). Locked down the vampire parts journal so it can't fall into the void, Fixed a navmesh door link issue in the temple of Xrib annex/Sightless pit, Reworded the stormcloak victory plaque text. Added mod events to Archaeology level up and perk award events. Fixed issue in DBM_MuseumIntro where the display count will increment by 2 instead of 1 after turning in the last of the initial 3 relics. Posted on 19 januari, 2021 by 19 januari, 2021 by The entrance is hidden in the Dragonborn Hall. It is also possible to access the Safehouse through a secret entrance in The Library, hidden behind the wall to the right of the door to the Main Hall of the Armory. Fixed #1088 - Added Werewolf totems to the replica list. -Archaeology and Dig site patches come to SE: The patches which added dig sites and airship stops to new lands mods have been integrated into the general patch for that mod, allowing the patch to not only provide display support but also give more dig sites and parking spots for the ship. Note: if there winds up being a reason to start over from further troubleshooting, take the time to resolve any mods/patches identified as having deleted navmeshes at that time. If this mod is not installed, you will not be able to move your family to the Safehouse. -Updated Vahlok: Vahlok's mask now rests with Vahlok who is properly unique in appearance now. A quest and item display for the mod Falskaar. (SirJesto), Fixed enable parent on shipment crates. UPDATING: Clean the following scripts before loading your game in progress with this update: dbm_byohguildhousescript, dbm_furniturebuyscript, and the instance of DBMDisplayScript xx084151 (instance ONLY). Spoiler Megalorex wrote: Theres a secret passage? Fixed #1030 - If you exit Latoria's dialogue while she's telling you about the ruined book recovery, she will not repeat that dialogue. Updated DBMExhibitQuestVariants to try and prevent multiple variants from enabling at the same time. Added more decor to greenhouse, added precipitation occlusion and removed distance glow, Revamped sands' torch appearance and effect, edited journal, Carried forward cell height data outside museum to prevent excessive dragon spawns, Changed excavation site exhausted message into notification instead of message box, Fixes #1317 - Banded Iron shield not displaying properly, Fixes #1308 - Added new keywords for seashells, Fixes #1307 - Removed draw knife in Karagas Tower, Fixes #1306 - Female ground model for Crusaders shield, Loremaster Skin brightness fixed. The entrance is hidden in the Dragonborn Hall. You receive the key to the Safehouse either immediately when starting a game through Alternate start - Live Another Life with the relic hunter start or after reaching a display count of 50. It starts by speaking to Prof. Patero . - Cleaned ITMs and undeleted navmesh at Guildhouse. : TWR now is part of Legacy and no longer requires the stand alone mod. (SirJesto), Fixes#1270 - Fixed missing edge link on navmesh at Airship stop in Whiterun (SirJesto), Fixes#1271 - Fixed a seashell spawn point occasionally being un-interactable. Karagas' Tower is now set as a NoReset Zone to prevent users from losing items stored there and relics duplicating. A quest and item display for the mod Helgen Reborn. Shipment crates can be enabled for inns, player homes, and/or carriage locations. Fixed #1331 - Stonehands' journal now has the first page set up correctly rather than featuring an editor's note.

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legacy of the dragonborn secret passage